Announcement

Collapse
No announcement yet.

Seriously a 30FPS cap on this game as well WTF are devs doing.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Seriously a 30FPS cap on this game as well WTF are devs doing.

    It has become common knowledge now that devs have become lazy slobs and can't properly make a game anymore. With the recent release that Ubisoft who will now be called Crapisoft has capped their up coming Assassins Creed game at 30fps and are taking on heat because of this and now with the latest news stating this game is going to do it to is just rediculus. It's one thing to do it to consoles because of their lack of hardware and there for not able to get the performance of 60FPS without the possibly of seriously diminishing the graphical quality of the game but thats why a lot of us choose to play on PC.

    Since Devs are obviously terrible at optimizing games we can now all assume that the gaming market may take a large fall esspecally for some devs who are doing this whole " OMG CAP THE FPS IT MEANS LESS WORK FOR US " thing.
    I'm now seriously thinking of getting a refund on this game for this soul purpose just as a way for the dev's to re-think what they're doing.
    FYI gamers don't mind waiting a little longer for you to better optimize your game so this BS doesn't happen.

    Source for info: http://www.overclock3d.net/articles/..._30fps_on_pc/1

    And with the comment of whom i can only assume is the lead dev Shinji Makmi ( ""Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms,"

    "The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience." )
    This is complete and utter BS. If the game was truly in development for 4 years then you would have been able to easily get 60fps in mind for the game experience.


    Sorry everyone with this for the game Evil within.
    Last edited by kdawgmaster; 10-10-2014, 01:17 PM.

  • #2
    Re: Seriously a 30FPS cap on this game as well WTF are devs doing.

    While I understand your frustration with the limited frame rate of this or any game, there seems to be an idea among gamers that the developers (programmers) are free to do whatever they want or can do when creating a game. The developers are only one part of the "team" mentioned by the lead developer, and do not make all the decisions about what the end product can do.

    In reality, the developers may have little to no input regarding the specifications of the game. They work from a high level design done by others whose main goals are not producing the highest quality software possible, but to create a "product" that can be sold to the greatest amount of customers (console to PC gamers) at the highest level of profit. One part of maximizing profits is reducing the time and money spent on development and testing of the product.

    Making the product more technically sophisticated does not add to the profit margin, but reduces it given the overall market. Why create a product that can only be appreciated by a fraction of the customer base, that will cost more in development and testing, and reduce the bottom line for little to no perceived return in the eyes of those on the team making these decisions?

    I highly doubt the specifications for this game were created by the developers, or that they could decide to limit it to 30FPS if the design said otherwise, simply because they felt like it. At worst when the internal release date of the game was reached, if the software was only able to reach 30FPS because the developers only finished that much of their work, then it is at least partially their fault. Since we'll never know that or any of the other details I mentioned, which are not all that is possible, blaming the developers is most likely the least liable part of the actual problem. That is, for a problem the other team members most likely don't believe exists.

    Comment

    Working...
    X