Here is a complete list of all the Quake 4 console commands with short descriptions. There are 357 commands as opposed to only 268 in Doom 3, so a lot of new things for you to play with :)
aasStats shows AAS stats
activateEditor activates the currently open editor
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addFriend
addIcon adds a test icon
addline adds a debug line
ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState prints AP state
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
buildNotes build notes about the current map
bundler Setup the bundler settings
call calls script function and prints out return val
centerview centers the view
checkNewVersion check if a new version of the game is available
checkSave tests save system
clear clears the console
clearAssetLog clears log of all the assets loaded
clearLights clears all lights
clientCallVote call a vote: clientCallVote si_.. proposed_value
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader>
clientvoicemute mute the specified player's incoming voicechat
clientvoiceunmute unmute the specified player's incoming voicechat
clientVote cast your vote: clientVote yes | no
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
createCM creates a .cm file for a map
cvar_restart restart the cvar system
damage apply damage to an entity
debugger launches the Script Debugger
dec decrements the cvar integer value
DecrementCVar DecrementCVar <name> <amount> <min>
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
echo prints text
editAFs launches the in-game Articulated Figure Editor
editCVars edit cvars
editDecls launches the in-game Declaration Editor
editFX launches the fx editor
editFX_play plays current effect in fx editor
editFX_playlooping plays current effect in fx editor as looping effect
editFX_stop stops current effect in fx editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editMaterials launches the Material Editor
editor launches the level editor Radiant
editPDAs launches the in-game PDA Editor
editPlaybacks launches the playback editor
editReverb launches the reverb editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
emote plays an emote
entview launches the game entity viewer
envshot takes an environment shot
error causes an error
evaluateMPPerformance spawns serveral player models
exec executes a config file
execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec sets cvars for multiplayer
exit exits the game
exitCmdDemo exits a command demo
exportCmpMD5R Export all MD5R models in a compressed form
exportMD5R Export all MD5R models
exportmodels exports models
extract_tactical pulls tactical information for the current position.
fadeSound fades all sound by X decibles over Y seconds
fadeSoundClass fade the specified sound class
finishBuild finishes the build process
flashlight toggle actor's flashlight
forceTeamChange force team change: forceTeamChange <id>
freeze freezes the game for a number of seconds
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getFriends gets your list of friends
getServers get all of the servers from the master server
getviewpos prints the current view position
gfxInfo show graphics info
give gives one or more items
god enables god mode
heartbeat send a heartbeat to the the master servers
help shows help
hitch hitches the game
in_restart restarts the input system
inc increments the cvar integer value
IncrementCVar IncrementCVar <name> <amount> <max>
jump jumps to a specific debug jump point
keepTestModel keeps the last test model in the game
kick kick a client by connection number
kill kills the player
killMessage prints a fake death message
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killVehicles kills all vehicles
lanScan scans LAN for servers
listActiveEntities lists active game entities
listActiveSounds list the active sounds
listAF lists articulated figures
listAllDecls lists every single decl, not just the summary
listAnims lists all animations
listAudios lists Audios
listBinds lists key bindings
listClasses lists game classes
listClients list all clients connected to the server
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEffects lists effect decls
listEmails lists Emails
listEntities lists game entities
listEntityDefs lists entity defs
listEntityStats lists global entity stats
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImageReferences lists materials and models referencing an image pattern
listImages lists images
listImagesRaven lists images (Raven)
listInstances lists instances
listLines lists all debug lines
listLipsyncs lists lip sync decls
listMapEntities lists map entity numbers
listMaterials lists materials
listMaterialTypes lists material types
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listMonsters lists monsters
listPDAs lists PDAs
listPlaybacks lists playback decls
listRenderEffectDefs lists the effect defs
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listServers lists scanned servers
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
aasStats shows AAS stats
activateEditor activates the currently open editor
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addFriend
addIcon adds a test icon
addline adds a debug line
ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState prints AP state
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
buildNotes build notes about the current map
bundler Setup the bundler settings
call calls script function and prints out return val
centerview centers the view
checkNewVersion check if a new version of the game is available
checkSave tests save system
clear clears the console
clearAssetLog clears log of all the assets loaded
clearLights clears all lights
clientCallVote call a vote: clientCallVote si_.. proposed_value
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader>
clientvoicemute mute the specified player's incoming voicechat
clientvoiceunmute unmute the specified player's incoming voicechat
clientVote cast your vote: clientVote yes | no
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
createCM creates a .cm file for a map
cvar_restart restart the cvar system
damage apply damage to an entity
debugger launches the Script Debugger
dec decrements the cvar integer value
DecrementCVar DecrementCVar <name> <amount> <min>
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
echo prints text
editAFs launches the in-game Articulated Figure Editor
editCVars edit cvars
editDecls launches the in-game Declaration Editor
editFX launches the fx editor
editFX_play plays current effect in fx editor
editFX_playlooping plays current effect in fx editor as looping effect
editFX_stop stops current effect in fx editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editMaterials launches the Material Editor
editor launches the level editor Radiant
editPDAs launches the in-game PDA Editor
editPlaybacks launches the playback editor
editReverb launches the reverb editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
emote plays an emote
entview launches the game entity viewer
envshot takes an environment shot
error causes an error
evaluateMPPerformance spawns serveral player models
exec executes a config file
execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec sets cvars for multiplayer
exit exits the game
exitCmdDemo exits a command demo
exportCmpMD5R Export all MD5R models in a compressed form
exportMD5R Export all MD5R models
exportmodels exports models
extract_tactical pulls tactical information for the current position.
fadeSound fades all sound by X decibles over Y seconds
fadeSoundClass fade the specified sound class
finishBuild finishes the build process
flashlight toggle actor's flashlight
forceTeamChange force team change: forceTeamChange <id>
freeze freezes the game for a number of seconds
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getFriends gets your list of friends
getServers get all of the servers from the master server
getviewpos prints the current view position
gfxInfo show graphics info
give gives one or more items
god enables god mode
heartbeat send a heartbeat to the the master servers
help shows help
hitch hitches the game
in_restart restarts the input system
inc increments the cvar integer value
IncrementCVar IncrementCVar <name> <amount> <max>
jump jumps to a specific debug jump point
keepTestModel keeps the last test model in the game
kick kick a client by connection number
kill kills the player
killMessage prints a fake death message
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killVehicles kills all vehicles
lanScan scans LAN for servers
listActiveEntities lists active game entities
listActiveSounds list the active sounds
listAF lists articulated figures
listAllDecls lists every single decl, not just the summary
listAnims lists all animations
listAudios lists Audios
listBinds lists key bindings
listClasses lists game classes
listClients list all clients connected to the server
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEffects lists effect decls
listEmails lists Emails
listEntities lists game entities
listEntityDefs lists entity defs
listEntityStats lists global entity stats
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImageReferences lists materials and models referencing an image pattern
listImages lists images
listImagesRaven lists images (Raven)
listInstances lists instances
listLines lists all debug lines
listLipsyncs lists lip sync decls
listMapEntities lists map entity numbers
listMaterials lists materials
listMaterialTypes lists material types
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listMonsters lists monsters
listPDAs lists PDAs
listPlaybacks lists playback decls
listRenderEffectDefs lists the effect defs
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listServers lists scanned servers
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
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